North America’s List of Xbox One and PS4 Releases Through Spring 2014

These dates were confirmed either by official release sources or interviews with the devs. Here is a massive list of games that will be coming out for both the PS4 and Xbox One in the near future.

PS4 Lineup:

December 2013 (*indicates November 29th launch in Europe and December for NA)

War Thunder*
Putty Squad*
flOw*
Escape Plan*
Tiny Brains
Basement Crawl
Backgammon Blitz
Pinball Arcade
1001 Spikes
Doki Doki Universe
Mercenary Kings

January 2014

Don’t Starve
Starbound (beta- not sure if private or public)

February 2014

Thief
Final Fantasy XIV (beta)
LEGO The Movie The Game

March 2014

Final Fantasy XIV
MLB 14: The Show
Infamous: Second Son

No formal release date other than “Early 2014″

PlanetSide 2
Driveclub
Deep Down (open beta)
N++
Towerfall: Ascension
DiveKick
Minecraft
CounterSpy
Daylight
Deep Down
Hohokum
Helldivers
Pavilion
Rogue Legacy
Velocity 2X
Assault Android Cactus
Octodad: Dadliest Catch
Oddworld: New ‘n’ Tasty
Hotline Miami 2
Pool Nation Extreme
Primal Carnage: Genesis
Ray’s the Dead
The Witness
Transistor
Road Not Taken
Secret Ponchos
Samurai Gunn
Guns of Icarus Online
Outlast
Switch Galaxy Ultra
Monochroma
Wolfenstein
Legend of Raven
Destiny (beta- PS first)
Strider (available PS4 launch day in Japan- Feb. 22nd)

XBO LineUp:

December 2013

Halo: Spartan Assult
Peggle 2

January 2014

??????

February 2014

Plants vs Zombies: Garden Warfare
LEGO The Movie The Game
Thief

March 2014

Titanfall

No formal release date other than “Early 2014″

Wolfenstein
Project Spark
Minecraft: Xbox One Edition
Cobalt
Max: The Curse of the Brotherhood
Below
Strider
Legend of Raven
Kinect Sports Rivals (Preseason content/beta)

 

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Microsoft to Team With Japanese Developers. Games To Be Announced in 2014

Microsoft has signed on some Japanese development teams for the purpose of bolstering the Xbox One’s presence in Japan. As some of you know, the Xbox has never been a hit in Japan ever since the original Xbox. It can be mostly attributed to Japanese taste in games or the most argued racist xenophobia against an American company. Now, the company is making moves to become more of an appetizing choice for Japanese gamers and American gamers who love Japanese games. Phil Spencer, of Microsoft, stated that there will be “as-yet-unannounced games that will be revealed in 2014″, and that they will be “full Japanese games” as opposed to downloadable ones.

Yukio Futatsugi the creator of the much loved Panzer Dragoon series has been contacted by the company. Microsoft is currently “talking to him about what we might want to do next with him,” and that “there’s some interest out there in some older [intellectual property].” One potential plan is to reboot a stellar Japanese game from the original Xbox called Phantom Dust. Futatsugi has done work with Xbox One already with the abysmal Crimson Dragon.

When asked about the topic of Japanese Indie titles. Spencer said: “We kicked off our independent developer program when were at Tokyo Game Show and saw some top talent walk through the door, so I think you’ll see some Indies too… I’m committed to the development there.”

This sounds like Microsoft is finally trying to branch out to all gamers not just dudebros and casuals. And this kind of proves that they are willing and able to go the extra mile to get Xbox Ones in the homes of millions around the world.

 

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History Indicates That There Won’t Be A PS4/Xbox One Price Drop For A While

I know I did an article about this subject. This past Friday, I reported a rumor that Microsoft would already be releasing a cheaper Xbox One model which later turned out to be fake. So, if history is any indicator, the two new consoles won’t see a price drop until the next two years at least. As is stands right now, Microsoft and Sony have no reason to drop the price anytime soon because their systems are selling like crazy. In the past, console price discounts have occurred within a standard 18- to 20-month cycle, for the purpose of helping a struggling system. For example, back in generation 6, the GameCube was suffering under the weight of the PS2 so as a result; Nintendo discounted the price from $199 to $150 six months in and just $100 a few months later. Compared to last-gen when the Wii was the hottest selling console at the time launching at $249 in November of 2006 and didn’t cut its price for nearly three years due to the strength of its sales. IT should go without saying that these console problems occur because of a seemingly insurmountable price and a lack of games.

As compared to say the Wii U this dropped its price 10 months in with the hopes of selling more units. At time of this writing it’s working so-so. But that doesn’t mean you can get it cheaper through retailer sales or EBay. In the realms of getting the console cheaper for those of you holding out, there is also the possibility of game bundles that will make the price worth. I expect the initial sales of the Xbox One to skyrocket when Titanfall drops and it would seem inevitable for them to bundle that game with the console seeing as though it’s such as massive title riding on massive hype. They also did it with 3DS, $250 at launch, slow-snail like sales, a year later, price drop. Also take into consideration that a price drop is the last thing any company wants to do because it would result in them losing stocks and losing money. Like Nintendo right now with the Wii U and Sony when they lost $3.3 billion for every console sold after the price drop because they were consequently losing money.

In terms of the Xbox One, will there be a Kinect-less version of the thing even earlier? Not really as I stated before, Microsoft has no reason to not include it even though gamers don’t want it because even though it would lower the price, it could also heavily fracture the baseline hardware that developers can count on. As it stands now, Microsoft thinks that the Kinect capability is integral to the platform’s functionality. They claim the purpose is show developers a way to innovate gaming using voice controls and stuff like that but, they are dead set on pandering to the non-gamer gimmick crowd who cream at the site of this stuff. They are also dead set on motion gaming, but I don’t see anything here that the Wii didn’t already do 8 years ago and much better. So, gamers Microsoft doesn’t care that you don’t like the Kinect.

I won’t let the console’s success get me down or change my disposition on what I spend my money on. I can wait a few years like I did before.

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The Top 10 Fighting Games Of The Past Generations.

Not “of all time” of the past 2 decades, I try to be P.C. about writing a list like this and I decided to shift the tide in a more personal sense instead of coming off as pretentious the “End all be all” “My opinion is better than yours” of fighting games. The fighting genre is my favorite genre in gaming next to Hack/Slash games so I wanted to make a list of the games that have graced our consoles and if EVO was around in the early 90′s most of the pick of this list would’ve made it too. I was also pretty bored.  Special credentials to make this list: Only games that implement strategy and technique, Only games that give both players a fair chance at winning, No games with one kill combos or moves, One entry per franchise, Only games I’ve played. No games based on crap you see on television so no WWE, UFC, or Anime cash grab fighting games. You could say this is to commemorate the first fighting game of this new gen: Killer Instinct.

11: Samurai Shodown 2

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Often regarded as the best in the series because of its polished and refined gameplay mechanics from the first one. Samurai Shodown is Soul Calibur set in feudal Japan and it’s on a 2D plane.  You probably think I’m just nostalgia bombing because even though 3,4,5 implemented combos and more characters and yet, I look at 2 as the best. To be honest my favorite of the series is Samurai Shodown 5 Special though. I’m the kind of guy who loves to credit where it’s due. I find it very responsive and crisp control fit the game perfectly. Thanks to the simple (yet sharp) mechanics, the character roster ends up being pretty balanced as well. Every character in the game has their clear strengths & weaknesses, and each of them can definitely be used effectively. This game also put SNK on the map as a legit competitor to Capcom as this franchise wasn’t treated as a cheap Street Fighter 2 clone.

10: The Rumble Fish 2:

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Hands down the rarest fighting game ever as it was never released in consoles, it’s only available in Arcades and just by the fact I mentioned Arcade in context of the United States means that you will probably never find it. It’s a great 2D fighter from Dimps. (The same guys who helped developed all of the recent Street Fighter 4 games) It’s an insanely combo heavy 2D fighter but it never feels unbalanced as It plays a lot like its predecessor but the Offense and Defense gauges have been divided into three sections, allowing for more usage of Offensive and Defensive Arts, as well as techniques tied to each gauge. An addition to the system is the Boost Dive, which puts each character into a powered-up state according to their style. Each round the characters has two life bars but it keeps the traditional two round trope of other fighting games. Another neat feature and possibly a future staple in the genre is battle damage. A lot like Mortal Kombat 9, the character’s attire goes to shreds as the battle goes on. I played this for a few months at Chinatown Fair before it got shutdown and I never beat it because it was so hard though I was pretty close. The reason it is so low on the list though, because it’s really rare and really hard to master. I can’t recommend a game that is hard to get a hold of to anybody if they can’t play it. You can’t find it through conventional means; it’s not on Xbox live/PlayStation Network, it was never released to consoles, a lot of people have never heard of it and think it’s a random title I pulled outta my ass.

 

9: Tekken 3

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My personal pick for Tekken’s best was difficult well…All of the game were exceptionally good. I mean besides minor balancing issues, was there ever really a bad Tekken game? I mean Tekken 4 and Tekken 6 are looked at as the franchises weakest. And nobody ever talks about the first 2 Tekken games. I would cave to peer -pressure and say Tekken Tag Tournament 2 but I won’t for 2 reasons.  That’s not who I am and again “Only games I’ve played” Tekken 3 was the pivotal 3D fighter and the pivotal entry in the franchise. It not only help boosts the sales of the PlayStation. Tekken 3 also introduced juggling combos, new characters that would be faces of the franchise. But finally, Tekken 3 was the first of the franchise to become more strategically implement sidestepping for the purpose of whiffing opponents and finding openings through conventional means of button mashing face to face. After that every game did the game exact thing.

 

8: Soul Calibur 2:

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The widely popular franchise famous for its misspelling of the word “Caliber” It’s in your face fan service and its weapon-based mechanics has gone down in quality lately with SC 5 being lazy as all hell and SC4 being easily beaten by just pressing the throw button over and over again. But at a time the series was actually really, really good and to me every game just went downhill after my number 8 pick. I would give it to the OG Soul Calibur for all the accolades it received but I’m giving it to its follow-up Soul Calibur 2. Why? It’s one of the best fighting games of that generation as well as one of the best GameCube games (Yes, I know it was also for PS2 and Xbox but let’s be honest here, when people think SC2, they are always thinking about the version with Link in it.) On the casual gamer side of things, this game was filled to the brim with game modes and extra modes since it allowed you to level up and unlock extra weapons for your fighter, you know, back when it actually mattered. Weapons all had different abilities from healing you gradually, to penetrating guards for massive damage at the cost of range actually forcing the player to be strategic in a 3D fighter for once in their lives. This also bodes well in a fighting game stand point. THIS was the highest the series reached before every other one after it. And this was one of the best 3D fighters that showed you can only win by using a great strategy with your character and not button mashing like crazy as the common approach to 3D fighters. The graphics are so good that and HD remake would seem uneccassary….Well…

Also Link was in it, HA!

 

7: Darkstalkers:

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I always thought Street Fighter meets Thriller/Monster Mash when this game pops up in my head. My first ever fighting game was the original Darkstalkers and what drew me in were the unusual art style and the cool concept of monsters fighting each other and coming from a guy who grew up on Kung-Fu movies; this was a breath of fresh air. The entry on this list goes to Darkstalkers 3 or Vampire Savior. Vampire Savior has vastly improved graphics and gameplay. It’s one of Capcom’s most unique fighting games as Vampire Savior eschews the traditional round-based system in favor of what is dubbed as the “Damage Gauge System”, in which battles take place during a period of one round, with each fighter having two “life markers” or two life bars by default, which diminish after one character runs out of vitality. So now you know where Injustice got its one round set –up. Also I never liked Morrigan mostly because of what she represents. I don’t know about you but for me a character that is famous solely on sex appeal and not for her fighting prowess isn’t my idea of mascot for a fighting game. I mean Street Fighter has Ryu, Mortal Kombat has Scorpion…or Sub-Zero but most of the time it’s Scorpion. For Marvel vs. Capcom is usually Ryu with Wolverine, Spider-man, or Cyclops. KOF doesn’t count. Mai can actually fight worth a damn. For me, my go to Darkstalkers girl was and still is Hsien-Ko.  Mostly because her fighting style is uniquely awesome, I love using her in the games and her sex appeal isn’t in your face like Morrigan’s or Felicia’s. Less is more, people. And also Hsien-Ko is way better in this than she is in UMvC3.

 

6: Project Justice:

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You know every video game website or clown with an internet blog who writes about their top 10 fighting games all claim to be unique and different from others. But all of their lists all stem from games being put on a pedestal because it’s either super gimmicky or super popular. And for some reason they always pad out the list by putting Anime fighting games on the list. But almost no so called Top 10 list ever includes Rival Schools.  The entire Rival Schools franchise has been in Capcom’s back burner for years while only Batsu would go on to appear in crossovers. But the games he hails from are so much fun in itself. I love Rival Schools and its sequel equally as they prove beyond a shadow of a doubt that Capcom can and has the capability of making great fighting games in 3D and with less than 6 buttons. Rival Schools is a two-on-two fighting game and before you call Marvel vs. Capcom clone, the actual fights, are one-on-one fights, with the partner only participating by being called in when a player has enough ‘vigor’ for a Team Up attack, done by pressing a punch and kick button of the same pressure. After the round is over the player has the choice to switch between characters. Since I have to pick, I give it to the sequel: Project Justice as it improves on the previous game in every way, graphics, characters, story, gameplay etc. It the only fighting game where the single player is most incredible aspect of the game what I mean is Project Justice is a game where how you fight actually impacts the plot of the game whether you win, lose, win using a certain move, certain character as opposed to other fighting games where the story comes to a screeching halt when you lose. Next to its innovating and intuitive gameplay and controls it never comes off as too overwhelming and it’s something anyone can play.

 

5: Fatal Fury: Mark of the Wolves:

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Let’s set the record for those who don’t know. “Garou” or “Garou Densetsu” is the Japanese title of Fatal Fury series. So I’m using the title right. It’s Fatal Fury through and through. Secondly, Fatal Fury is a one-on-one fighting series and it’s most notable characters would be drafted to the King of Fighters games. King of Fighters is a crossover fighting game series that combines characters from SNK’s intellectual properties as well as coming up with characters of their own so I’m not cheating. Widely regarded as one of SNK’s greatest fighting games ever, Garou does everything right. Garou: Mark of the Wolves introduces the “Tactical Offense Position” (T.O.P.) which is that yellow section on the life gauge. When the gauge reaches this area, the character enters the T.O.P. mode, granting the player character the ability to use T.O.P. attack, gradual life recovery, and increased attack damage. The game plays more rush-down heavy like the KOF games before it with the short jump and super jump mechanics. The game was build and made for the best of the best in the fighting game community boasts tactical features as “feints, command normal, option selects, Kara cancels, just defend etc. all of the cool mechanics you would want out a great fighting game and this is it. The overall feel of Garou is far more in line with Capcom’s fighters than any of SNK’s other fighting games but doesn’t ever feel like a complete rip-off like the community as dubbed the past entries of Fatal Fury. The game is widely recommended to Capcom fans looking for an SNK game to try as a gateway to the company’s long catalogue of games. You want to read something pretty disheartening? During the fan event 2005 KOF-party, illustrator Falcoon mentioned that the game’s sequel was around seventy percent complete for the Neo Geo by the SNK team.

 

4: Mortal Kombat:

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I love Mortal Kombat 9 I really do, I love how it gave back Mortal Kombat the respect it deserves, I love in depth strategy and techniques, and I love how it’s the first Mortal Kombat game in a long ass time where I came for the fighting and stayed for the fighting and not the fatalities. But to be fair, Mortal Kombat 2 did it first. I just feel that Mortal Kombat 2 set the stage and showed the world that it’s not just another generic Street Fighter 2 clone. It can do its own thing and it can do it so well that it rivals Street Fighter 2. It also promised a bright future that the franchise never could achieve. MK9 as much as I love it to me comes off as a nostalgic cop-out for those who just wanted another MK2 to stop complaining on internet forums and the fact that it’s a “reboot” makes everything all the more insulting to me anyway. I also see it as a desperate apology letter “Sorry for the last 5 years of Mortal Kombat, You can now put our game in EVO right?…..please?” Despite the negative stuff I said, I give it to MK9.

3: Tatsunoko vs. Capcom:

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The highly underrated Wii exclusive. The more technical entry in the versus series. Allowing more emphasis on strategy instead of constantly rushing down as opposed like Ultimate Marvel vs. Capcom 3. The mega crash is the game’s biggest godsend. Preventing it from being another fighting game where you sit on your ass for about a minute watching your character die. As well as baroque to either cancel out of moves, cover your ass when you make mistakes or, extend combos for more damage. Adding on to the fact that you needed meter to do these things make the game more technical and more fun and less of a combo/infinite fest like Ultimate Marvel vs. Capcom 3.  In fact, a significant number of Ultimate Marvel vs. Capcom 3 players actually prefer this game over the Xbox 360/PS3 Marvel update. That’s not to say that this game is perfect, after all, this is a Capcom crossover we’re dealing with here. As showed by Marn, Zero is essentially S rank tier meaning, his combos will go on and kill the entire cast, Capcom’s lack of balancing mechanics is apparent here and it seems no more evident than the fact the new characters have longer combos and stronger moves than the old characters. What I mean is that, Capcom seemingly made the newbies stronger than the rest of the cast. PTX-40A is arguably the second cheapest character in the game along with Zero and Tekkaman Blade. The game died out for the sole fact that it was on the Wii. Some could argue that it was a testament to show the console exclusive fighting games will never thrive in the fight game community, I think it’ just more crap smeared against the Wii by the “hardcore” crowd. Despite that, the game is still being played to this day online and is somewhat sought after despite the fact that Capcom is legally no longer affiliated with it making it the second rarest game on this list and the Fighting Game Community abandoned it after EVO 2010. Friendly warning watch out for M~TRNL he is currently the best in the world at TvC right now.

2: King of Fighters 13

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Just like with Tekken, there are way too many good games in this franchise to single one out. I love King of Fighters 97, 98, 99, 2002. At the risk of causing controversy, King of Fighters 13 is my pick for the franchise’s best. Not because it was the latest, because it was the first of the series that implemented technical feedback from the fans to finally give them the KOF game they deserve. Just like with Soul Calibur 2, This entry in the franchise adheres to whatever the consumer wants from it. Meaty content from heavy story mode to arcade for the casual. To the most robust training modes teaching you everything you need to know for the hardcore player. It’s also the most precise to the games making timing and combos the most fluid as it can be. It’s also another game that take a lot of dedication of master as the majority of the cast is insanely difficult to play as. It’s also not a game for button mashers.

 

1 Tie: Virtua Fighter 5 Final Showdown and Super Street Fighter 4: It’s a tie. I’m torn between these two games. They both exude everything right about fighting games. Implementing complex and tactical gameplay elements to the fighting genre, No one character is better than others, high replay ability for a certain character often result in them being easy to use. A lot of people will pick up Sagat and go the distance while, it’ll take a lot of hard work to do the same for Hakan. The same can almost be said for Virtua Fighter 5 because you can only pick up and play like 3 characters while the majority of the cast is difficult to master. These games aren’t 100% combo oriented and that’s why I love them.

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While the former isn’t exactly pick up and play, they both can be mastered given time of dedication and practice. Both games are fun to watch and play when they are played by high level players. While Virtua Fighter 5 Final Showdown will not be headlining EVO anytime soon, it’s still a widely popular and played game in the genre. The game seems to be only played online, Walnut, CA, and here in New York and played much more in Japan and the most recent SoCal Regionals a few months ago. Let’s implement some real talk while most people will use the blanket excuse that the characters are dull and boring and the voice acting turns them off, the truth is Virtua Fighter 5 is insanely difficult to play, at least with Tekken and Dead or Alive you have a semblance of a chance on getting major damage by button mashing combinations. But, here button mashing will get you nowhere. Virtua Fighter 5 is the video game equivalent of learning a Martial Art in real life.

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Super Street Fighter IV reclaims its title as the best in the world. It’s the most technical fighter Capcom has ever produced and they seem to be on a roll with Ultra Street Fighter IV next year. Just like Virtua Fighter 5: Final Showdown, this update to an already incredible game. Great characters, fluid controls, chess like mentality of play for character matchups. Granted there are minor balancing issues but it never comes off as completely broken. It’s one of the few games on this list that greatly benefits from fan input. I can’t say anything about this game that hasn’t been said by everyone else and the pros. This is the best fighting game ever (In my opinion)

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Super Smash Bros. 4 Slated For April 8th By Gamestop?

According to GameTillYouDrop, GameStop has an  Available Sku” listed both the Wii U and 3DS releasing on the same date in April. While the available SKU is not listed as Smash of course, that is the only game we know of right now coming out for both Wii U and 3DS in 2014.

Considering the fact that Mario Kart 8 is set to release in Spring 2014, we can assume that Smash 4 could possibly release around that time as well considering the fact that both of those games started development around the same time (near the beginning of 2012). Not to mention that this time around Sakurai will not be making a full-fledged story mode this time around and he also has Namco helping him develop the game.

Most Nintendo gamers would doubt this possibility, but I think people are severely underestimating just how quickly Sakurai and the team can get this game out. Don’t forget that all previous Smash games had almost exactly 2-year development cycles, so there’s no reason to not expect the same thing from Smash 4.

I’m not saying this is a confirmation by any means, because it isn’t. GameTillYouDrop has yet to show a picture or source of their claim, but it’s still very plausible that we could be seeing Smash 4 around April-June.

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Shin’en: “There are No Hurdles at All” For Indies on Wii U

Pretendo recently landed an interview with the critically acclaimed Nintendo-centric indie developer Shin’en. In the interview, Manfred Linzner of Shin’en Games has given another tidbit of information regarding Nintendo’s indie policies on their 3DS and Wii U eShops, and it sounds like things are a walk-in-the-park for indies on Wii U.

Q: Although you haven’t developed on an Xbox platform, are you aware of Microsoft’s indie policies? If so, can we get your thoughts on that as an indie developer yourselves?

ML: “Well, we never worked with them so we can’t say much about that topic. From our Nintendo perspective we enjoy that we can simply create whatever we want. There are no hurdles at all. We like that.”

We already knew that Nintendo has made it extremely easy for indies to put their games on the companies platforms, but for someone to state there aren’t any obstacles whatsoever is pretty admirable.

Linzner also took the time out to praise Sony’s indie policies and what they’re doing with the PS4, while offering no comment on Microsoft’s.

Q: It’s no secret that you guys have a great relationship with Nintendo and their hardware. Why are Nintendo’s systems chosen as Shin’en’s platforms of choice and do you guys ever plan of developing for Microsoft’s and Sony’s platforms?

ML: “As said, we don’t make big plans for the future. We think especially Sony does the right thing currently with supporting smaller companies on PS4….

To catch the full quote and the rest of the interview, catch it right here.

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Persona 5 Officially Announced

Atlus and Persona fans rejoice – the long awaited Persona 5 has finally be announced and will be coming out in Japan by the end of 2014 exclusively for the Playstation 3. This news was confirmed today during the massive Persona event that took place in Japan.

Persona 5 was a long time coming, seeing as how the last major entry in the series happened way back in 2008 on the PS2. Along with Persona 5, a new Persona follow-up fighter to Arena was also announced titled Persona 4: The Ultimax Ultra Suplex Hold as well as a first time ever Persona game for the Nintendo 3DS, titled Persona Q: Shadow Of The Labyrinth.

This is undoubtedly an exciting day for all persona fans everywhere. Check back in to GaminRealm for any new information that surfaces regarding these brand new titles.

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Microsoft To Release New Xbox One Early Next Year?

Another piece of news about the Xbox One for me to enjoy as the Xbox One lanch continues. There is a report that Microsoft will be already releasing a new model of the Xbox One early 2014.

I have a source from digitimes.com stating that according to Taiwan-based supply chain makers who say they have been asked to begin shipments of the new model in that quarter. Shipments of Xbox One from the manufacturing side began at one million units a month in the third quarter and monthly shipments have been increasing in the fourth quarter, the sources indicated.

The details aren’t super clear. Now, don’t get too excited. This might not be the Xbox we want. For all we know, it could be a DRM nightmare, IT could be a bundle-pack deal for Christmas. But, this could be the Xbox One for me, The one without the Kinect, without the DRM crap pre-installed into it, and is much affordable. For all we know, the size could be scaled down. But that is pretty much it.

Source: http://www.digitimes.com/news/a20131120PD210.html

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Early Xbox One Buyers Report Console Problems

Totally not worth standing in the cold, huh? As with every console since last gen, there are massive reports on hardware failures left and right from customers who bought the Xbox One on launch. Issues range from concerning issues with disc drivesunusual sounds coming from the machine, more spontaneous system shutdownsmissing pixels, and blank or frozen screens. Others can’t get their systems to start in the first place.

There is this video going around showing that the console’s disc drive completey dies after one disc is inserted into it.

As well as the newly dubbed “Green Screen of Death” basically the successor of the 360′s Red Ring of Death

Microsoft is yet to respond. And this is why I don’t ever buy consoles on launch.

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Ultra Street Fighter IV New Bonanza! Details Ensue

1) The First piece of news is that there is a small rumor of a leaked release date for Ultra Street Fighter 4 noting that it will be released for consoles on July 11th and July 13th, respectively, for North America and Europe. The source for said rumor is from Gametrailers.com and their show EpicBattleCry. I don’t belive this piece of news to be true even though Capcom swore to release the game before EVO 2014.

http://www.gametrailers.com/videos/25729s/epicbattlecry-skirmish–215—tony-rhymes-with-sony

2) As of the time of writing Ultra Street Fighter 4 is up and running in Japan right now. The footage is pretty amateurish but hey, beggars can’t be choosers. The footage contains the new characters and gameplay mechanics in action:

3) Along with the videos of the location tests. Here are HD videos of the Ultras of the new characters: Rolento, Elena, Poison, and Hugo: The video is uploaded as a playlist so watch one and the others will follow.

4) In case you are like me and you care about all the character specific changes and balance fixes, follow this link: http://www.eventhubs.com/news/2013/nov/21/e-honda-has-invincible-command-throw-sagat-u1-connects-fully-corner-and-more-reports-usf4-changes-coming-first-japan-loc-test/

And, No, There is still no word on who the upcoming fifth character is. So don’t bother asking.

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