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Hideo Kojima, creator of the legendary hero, Solid Snake and the video game series, Metal Gear Solid has recently explained how Snake came to be. On Twitter, Kojima says, “The reason I used Snake as a code name in Metal Gear is that a snake was the most appropriate symbol of a living being that hides his presence, and sneaks without making any noise.” The reason why I didn’t use any specific snake names like cobra, anaconda or viper was because the protagonist is the player.” The reason I use Solid was to give opposite impression of soft image.” Like for of all endings of the any series, the appearance of strongest enemy was a must in Metal Gear Solid. It’s the Snake who can surpass the Snake. Thus I brought about a ‘clone.’ Solid vs. Liquid. That was Metal Gear Solid.” Then going onto MGS2 Kojima says, “As I developed a sequel, a third Snake was needed. Since both Solid and Liquid express an actual natural state. Obviously the next would be ‘Gas’ but Gas Snake would be like a human made of gas, and that’s not a nice name. So I borrowed from the physics terms ‘solidus/liquidus’. Solidus is not a real state but indicates the border between liquid and solid.”

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