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After a lot of confusion and misinformation about the resolution and frame rate of the PS4 version of Watch Dogs being in 1080p at 60fps, Ubisoft has finally confirmed the real numbers. For the Playstation 4, the resolution will be 900p while the Xbox One will be 792p. Both versions will be running at 30 frames per second.

Watch Dogs creative director Jonathon Morin states:

“Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” he says. “But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”

It is still unclear as to who said that the Playstation 4 version of the game would run at 1080p and 60fps on the Playstation website, or why they did, but at least now we have some clear answers.

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