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Back in 2011, a fan-made project of Sonic the Hedgehog 2 HD was teased. Since then, the team that was originally going to work on the game, disbanded. Thus, Sonic 2 HD was cancelled. However, in a recent Facebook post, it was announced that the project would resume.

As many of you know, the leading reason behind the project’s cancellation was due to the programming element being removed with no possibility of return in its existing form. As of last year, this changed. Before anyone raises the question, no, the former programmer and the S2HD team members have not had a reunion; instead, a fan of the project independently created and submitted his own engine to Vincent, the project leader, for evaluation. After integrating the art assets from the alpha release and successfully testing it, Vincent began to let the rest of the prior team members know, and we’ve picked up where we left off sans those who are unavailable due to real life obligations. Two other talented programmers have since offered their skills to recreate the game’s physics to match the original, and to port the game to the Mac OS platform (the latter of which is still in the earliest possible stage, and we have no estimate on when it will be playable, so stay tuned!).

There you have it. Sonic 2 HD is underway once again. The team members will be letting fans know how they can help out with the project. If this concept has you excited, you can like their Facebook page to stay updated.

 

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