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The beginning of this generation and the last generation has seen a huge focus on the development of virtual reality Headsets. The first being Oculus VR with their Oculus Rift, and then of course Sony with it’s Project Morpheus. Now as a gamer, I have honestly always thought that everything done in terms of cutting edge graphics, motion controls, and emergence of cinematic movie-like games, has all been ways to get closer to the action on screen with the idea that in the future, players will be able to be inside the screen. I think that after HD and motion controls, virtual reality is the next logical step to take for the industry. In many ways, I have felt that this generation feels a little out of place because while the hardware is certainly improved, I don’t really feel like there was a huge step in any aspect of these new consoles when compared to the last generation. That is all going to change very soon when Sony releases their Project Morpheus in 2016.

So 2016 might seem to be a little early but according to President of Worldwide Studios and Sony Computer Entertainment, Shuhei Yoshida, that is when the headset will hit the open market. On PlayStation Blog, Yoshida posted:

“Hello from GDC 2015! About a year ago, we unveiled a prototype for Project Morpheus, the virtual reality system for PS4. Since then, we’ve been hard at work making the system even better. I’m pleased to return to GDC with an update on our progress, bringing us one step closer to its consumer release. We believe VR will shape the future of games, and I can’t wait for you to try Project Morpheus when it launches in the first half of 2016.”

Yoshida then went on to describe Sony’s goal regarding the gameplay experience with the Morpheus:

“Our goal with VR is to deliver a sense of presence, making the player feel as though they’ve stepped inside the world of a game. The new Project Morpheus prototype brings us closer to that goal, as it improves the visual experience and tracking accuracy, both of which are critical to achieving sense of presence.”

The Project Morpheus has also seen huge improvements from it’s original form. The technology that this inside of it now is most likely going to resemble the finished product when it ships in 2016. Here is a look at the new improvements:

  • OLED display: In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.
  • 120hz refresh rate: The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.
  • Super low latency: We know how critical low latency is to delivering a great VR experience, and we’ve reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.
  • More accurate tracking: To make positional tracking more precise, we’ve added three LEDs to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.
  • User-friendly design: We’ve made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.

I would love to get my hands on the Project Morpheus just to experience what it is like but all of this is really exciting to me. This headset is going to be very good because Sony realizes that it needs to be in order for virtual reality to become a mainstay in reality.  Here is a quick look at the new trailer:

Wow. My body is ready! Check out the original article here.

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