How the Xbox One is Starting to Look Much Better

It’s no secret that the large majority of the internet isn’t too fond of Microsoft and the Xbox One. Between the system’s horrible reveal conference, Microsoft’s [now reversed] DRM policy, and other problems that plagued the system such as their indie policies, the Xbox One wasn’t necessarily received with open arms.

Gamers absolutely blasted the system all across the net. Whether it was on FaceBook, YouTube, or forums – anti-Xbox One memes and propaganda were spreading like wildfire. The console was laughed at, ridiculed, and was destined to be dead-on-arrival. To make matters worse, the PS4 pre-orders were utterly destroying the Xbox One’s numbers.

But fast-forward to the present, and a large portion of the faults that were dragging the Xbox One down have either been minimized or completely rectified.

xbox one

You’re pretty much looking at a dev kit.

We all know by now about the original DRM policies that Microsoft was attempting to enforce on the console. But for those who may not know, basically the DRM required gamers to connect their Xbox One’s to the internet at least once every 24 hours, otherwise they wouldn’t be able to access or play their games. Even if someone just wanted to play single-player or any other offline mode. This would have been a major issue due to the fact that internet can easily go out for extended periods of times. What if someone was behind on their bills, or a storm hit them and knocked out the internet in their area? But as stated in the first paragraph of this piece, this policy has since-then been completely reversed and now the Xbox One only requires that you connect to the internet once during the system’s setup.

With this change, Microsoft also enabled the buying, trading, and selling of used games. These were the two biggest problems regarding the system, both of which are now fortunately fixed.

Indie developers arguably despised the system more than the gamers did. Initial reports confirmed that indies would not be able to self-publish their titles. This meant that in order to to get their games up on the Xbox Live Marketplace, they either had to find a publisher that they would have to force a deal with – or even worse – let Microsoft themselves publish their games. But in a similar fashion as with the DRM, Microsoft seems to have made another 180-degree turn and are now allowing indies to publish their own titles.

In even better news, it has also been revealed that every single Xbox One unit can be used to actually make games (though this feature won’t be available at launch). Essentially, each Xbox One console is a dev kit, so developers no longer have to pay thousands of dollars to get their hands on a development kit. But not only is this great for indie devs, but it’s also great for the gamers as well. Will gamers with the know-how be able to create their own individual games and actually submit them to a special section of the Marketplace? I’d say it’s possible. Imagine the creative and hilarious things Xbox One owners would be able to create and share with others. The possibilities could be endless.

And all of this is not even taking the exclusives into account. Arguably great games will be hitting the system in it’s first year such as Killer Insinct, Halo, Sunset Overdrive, and more. And while Titanfall may not exactly be an exclusive, at least it won’t be available on the PS4, which is the X1’s top competitor.

Now this isn’t to say that the Xbox One is now perfect, because it’s still far from it. Don’t get me me wrong, the system still has it’s faults and failures.

xbox one

This is now a reasonbly purchasable thing.

Gamers are still being forced to purchase Kinect with their system. I understand Microsoft’s reasoning for this, as they want developers to be able to implement Kinect features into their games without having to worry about people not having access to those features, but that thinking only benefits the developers and not necessarily the consumer. A lot of us couldn’t care less about Kinect or what is has to offer. So essentially, we’re being forced to pay an additional $100 for something we don’t even want. Also, the 500 HDD that comes inside the console is still non-removable, so once that space is filled up gamers will have to buy an external hard-drive. And in a smaller issue, the controller still requires the use of AA batteries.

So obviously the system isn’t without it’s issues that need to get ironed out. But we’ve seen the changes they have made with the system so far. Maybe, just maybe, if we continue to push and voice our discontent we can accurately bend the Xbox One into the platform we want it to be.

But nobody can deny that the system is looking much more appealing than it did initially. Microsoft is slowly bringing this sinking ship up out of the water, and with each passing day it’s seeming more and more like a feasible platform.

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14 thoughts on “How the Xbox One is Starting to Look Much Better


  2. I heard they were limiting the amount of memory that can be accessed by self publishers…is this true…has anyone else heard this rumor?

  3. I still don’t like their attitude being “let me try for the screwjob first…oh, I #failed? Ok, I’ll back off since Sony will take our market share.” Rinse, repeat.

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