Two totally different games, but share surprisingly more in common than expected. Besides the shared “V” at the end of each title, Grand Theft Auto and Metal Gear Solid are very different games, or have been in the past. With the release of GTAV this past week, reviews of the game have been uploaded and discussed about on all the major social networking sites. One part of the GTAV game that has seen lots of debate and controversy already, is the interactive torture scene during one of the missions. And with just about every aspect of the game involving the players ultimate decision that affects how something plays out in the game, the torture scene cannot be manipulated at all by the player, other than which tool to use during the torture. And to progress the story of GTAV, the player MUST complete the torture.

Grand Theft Auto games in the past can now be described as, “Grand Theft Auto.” The brutality, violence, crime, the sex and the drugs, the freedom and everything else that makes up the GTA games can be used to describe other games being similar to “Grand Theft Auto.” In the up coming Metal Gear Solid game, MGSV: the Phantom Pain, we know so far, that Hideo Koijima, the director of the series, is focusing on a more “dark” theme of the game, the bad ass of Naked Snake, a.k.a. Big Boss. And we can expect from some of what we know from the game and the trailers, that MGSV does look “dark.” And shares some of the GTA legacy in it.

Hideo Kojima has expressed his own opinion on the criticism of the torture scene of GTAV, being interactive, and being forced upon on the player to HAVE to follow out the violent act. Saying that violence can achieve a theme to the story and is sometimes necessary… Kojima says, “It’s something that needs to be done. As the expressiveness of video games goes up, if you want to go beyond that it’s not something you can avoid. Of course not all video games have to do this, and in my case it’s not something that I want to go through. If the violence will give new emotions that are important to the game, I want to put it in there, especially with this game where one of the main topics is revenge. I don’t want to walk around that.”

But Kojima has made it clear that he would not go as far as making the torture scene like it is in Grand Theft Auto. And we do know from the trailers of the Phantom Pain, there is torture, but rather a cut-scene of it, as watching it and not participating in it.

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