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Boo Bunny Plague Review

Developed by On the Level Games, Boo Bunny Plague follows the story of Bunny, a robot toy that’s brought to life after a computer virus is installed by his creator which inadvertently makes him sentient. After expressing his happiness to be alive to his creator, he then kills his creator, battles a T-Rex and becomes a space bounty hunter alongside a futuristic robot assassin named Gunny. Everything seems pretty great: meet at their HQ, which happens to be a diner in space, get a job from Ganny, their boss/driver and the occasional help from Faye, the waitress/hellspawn and get paid. Only problem is after doing this for so long, Bunny’s starting to get worn down. Unlike Gunny, Bunny doesn’t have an auto repair unit and can’t afford to get one, that is until they’re offered the job of killing Thor. What transpires for the next three hours is a musical journey in which a bunny and his pals beat the daylights out of Norse mythology.

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At it’s core, the game is very much a comedy. Bunny is like the love child of Brak and Deadpool and always has something to say to the other characters or audience. He walks the fine line between endearing and annoying, but he never crossed over into the latter, at least for me. The game is about three hours long, but doesn’t feel like it needed to be longer. Considering the five dollar price tag, it seems just about right and I’d rather have a game tell an interesting and well done story in a short amount of time than drag on needlessly just to pad out their running time. The musical numbers, and the score in general are incredibly well done and the humor in general is very well done. I found myself laughing out loud playing this game than I have in a very long time.

The actual gameplay is a little rougher around the edges, but still quite fun. Boo Bunny Plague is a third person beat-em-up where you travel across multiple levels fighting waves of enemies, mini-bosses and ultimately the big baddie at the end of each level. You do so by wielding Bunny’s main weapon of choice, a guitar. There are numerous guitars to collect in the game, each with varying strengths and weaknesses and Gunny will help with fighting for certain sections of the game. The combat is efficient but hit detection is all over the place. When you’re mashing the attack buttons, sometimes a strike will land, other times it won’t. Sometimes you’ll attack above or around an enemy instead of actually hitting him, while he gets numerous cheap shots on you. Bunny is also quite slow at times with his delivery, which culminated in me dying more times than I’d like to admit and the platforming sections are definitely hit and miss in terms of quality. Sometimes you think you’ll land a jump, only to realize you were one pixel off and fall to your death.

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All that being said, Boo Bunny Plague is a game that stands out in the sea of Steam releases as one of the most unique, clever and entertaining titles to be released in some time. While combat and jumping leave a lot to be desired, the level of care and detail put into the game’s story, jokes, musical numbers, characters and environments more than make up for a lot of the game’s flaws, especially considering the price tag. Boo Bunny Plague is the kind of the game that needs to exist because it takes chances. I’d rather have a flawed game that didn’t play it safe, than a super polished game that stuck to the status quo. If you’re looking for something different and have five dollars lying around, do yourself a favor and pick this game up.

Gameplay 4
Graphics 6
Sound 7
Overall 6