Splinter Cell Blacklist Wii U: Why You Can’t Blame Ubisoft

With the latest news that Splinter Cell Blacklist for the Wii U will not be offering the offline co-op feature that will be seen in the other versions, many Nintendo gamers have raised their torches and pitchforks against Ubisoft. To some, the company is now the latest addition to the “lazy developer” hit list. Ubisoft’s supposedly a careless developer that no longer cares for the Wii U and is intentionally attempting to “half-ass” their port for the system.

But I’m here to tell you that all of this aggression is severely misplaced.

Let’s step back to the launch of the Wii U, shall we? Which 3rd-party company had an exclusive for the system that was the main selling point outside of New Super Mario Bros. U and actually showed off what the gamepad could do? What was the name of the company that offered an app on Wii U that enabled gamers to earn points through achievements and redeem extra content for games? Who brought us a great port of Assassin’s Creed III that was pretty much on-par with the other versions?

Now, who is one of the main companies defending the Wii U and not giving up on it? Which company is bringing their two highest-profile games this Fall (Watch_Dogs and Assassin’s Creed IV) to the system? Who has stuck with the Wii U through thick-and-thin?

Oh yeah – Ubisoft.

splinter cell blacklist wii uHow easily we have bitten the hands that feed us. Ubisoft has been treating Nintendo, the Wii U, and it’s fans with respect this whole time, posting up very strong support for the system. But now that one feature is missing in Splinter Cell Blacklist Wii U due to time constraints, they’re a lazy developer? Let’s ignore all the effort Ubisoft has made on the platform, right?

More importantly, Ubisoft’s reasoning for excluding the offline co-op is genuine and makes complete sense. Porting a game to lots of different platforms stretches out developers’ time and resources. It’d only make sense for them to prioritize the development of the other versions that will be selling to bigger user-bases. And like Ubisoft stated themselves in the interview with NintendoLife, they want to make sure that Wii U owners get the game the same day as the other systems. Delaying the game on Wii U would have cut into the sales even more severely than the lack of offline co-op is already. It’s a smart move.

And I know many of you may bring up the Rayman Legends situation in order to prove that Ubisoft has some kind of animosity toward the console. But at least that game is still actually coming to the system and will actually still be the definitive version on Wii U due to it’s visuals and exclusive content. Yes the game saw a major delay, but it’s still here, it’s still coming, and it’s still going to be great.

So remind me again how Ubisoft is this lazy company that is giving the Wii U the shaft? Remember, the game will still have every other feature the other versions have as well as the DLC, not to mention the gamepad features, so it’s still a great port in the end.  Some Nintendo fans are simply so quick to get defensive that their judgment tends to be short-sighted. The bottom line is Ubisoft has been literally the non-indie supporter of the Wii U, and that’s a fact. So despite Splinter Cell on Wii U not having it’s offline co-op feature, Ubisoft totally gets a pass in my book and the way they have been treated recently is nothing short of disrespectful and undeserved.

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12 thoughts on “Splinter Cell Blacklist Wii U: Why You Can’t Blame Ubisoft

  1. ::standing applause::

    I sssooooo agree! I’m still getting this game.

  2. Not to mention Ubisoft Montpellier protested the Rayman Legends delay, with rumors Michel Ancel (who’ll take the whole team with him) plans on leaving after release over this. People also seem to get confused about the difference between the suits at the publisher and the dev teams. It’s much more often constraints from a publisher than it ever is “lazy developers.” Those people work 60 hour plus weeks, more during crunch time, with bad treatment along the way. People should be more careful when they sling those arrows.

  3. I’m sure a patch sometime after will rectify this.

  4. “In order to ship at the same time as the other consoles, we unfortunately weren’t able to delve into this feature.

    That was their response lets put a few things into perspective.
    In order to create a game that was exclusive to the Wii U they delayed the Wii U game. But instead of delaying the other two games they cut out a feature that Wii U owners should have easily gotten it would take what a few weeks. This article seems to have been written by Ubisoft PR because how can you justify a game that sales at the same price but with less features by saying at least your getting something. As a Wii U owner this sucks because what if I am chilling at home my boy stops by I say hey lets play this game it’s awesome. What is my friend supposed to do watch me play it?

  5. I see their reasoning but the Wii U is a local multiplayer centered system. Shouldn’t they focus on that first before online multiplayer.

  6. The game has online co-op. Stop with the complaining already everyone!

  7. Actualy I’m surprised that after the terrible sales of the Wii U, Ubisoft is still supporting it. If I were Ubi CEO I would have terminated all Wii U support already. I’m pretty sure they are loosing money on it.

  8. If co-op is so important, why not call your buddy and play the game online.

    • … You know what I just realized…? Not everyone owns a Wii U. :O

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