The Game Design Student’s Journey

The outlook of a career path as a child was very detailed for some, but for others it could be very vague. I was one of the vague minded individuals that picked something that I later found out was very broad in what I could possibly be doing. I picked my career for the rest of my life to be a “Visual Artist”. If I were to utilize the library in the early 2000’s more efficiently, I’d know a Visual Artist is, within itself, not really a term to label yourself for a job. I recently googled the term to find the visual arts reads as follows. “The visual arts are art forms such as ceramics, drawing, painting, sculpture, printmaking, design, crafts, photography, video, filmmaking, and architecture. Many artistic disciplines (performing arts, conceptual art, textile arts) involve aspects of the visual arts as well as arts of other types.” While what I wanted to do for a living is labeled in the definition, I actually just knew that the field I was desiring to be a part of was identified, not the niche itself.

I enrolled into Full Sail University on May 6, 2019 and the major I decided to pursue is Game Design. This is significant because Visual Arts encompasses basically all art forms including Design. Writing and expressing my gaming related thoughts and outlooks have been a great way to record all of my greatest highs and lows on paper. Also by writing about my experiences, I hope that if your plan was to ever pursue a degree for Game Design or to one day create games in the industry, I could inspire you. I’m only through my second half of my second class and have twenty-seven more to go, but I could not stress it enough that these past two months have been hectic in a good way. Working on a degree online already has its challenges depending on the person, but for a Design major, you will have your work cut out for you. Full Sail has a very respectable view in the Industry and I’ve already met and spoken with a few employees from Bend Studios, maker of Days Gone, that graduated from Full Sail. Witnessing real proof that my goals can be attained along with the curriculum being announced as the industry-standard, I have all the confidence in the world that my determination and work ethic will carry me to the graduation ceremony in Florida come 2021.

I want to make an impact to the entertainment field as a whole, improving upon the story-driven concept in games, ultimately bringing a character from my own creativity that will one day become the face of the franchise that I work for. That’s my huge dream also being apart of a team that enjoys making people of all ages have some fun with a new game that would make them think. Each game that was my favorite of all time accomplished that for me, and I want to have a game that I worked on, be someone’s favorite and help them through a time of depression, or be their escape from the weariness of day-to-day life. This article will be the first of many timestamps of my journey of becoming a Game Designer. After a few more of my core-specific classes of instructions, I’ll return with my outlook on how that class or classes have shaped me and further prepared me for my goal. I hope you’re as excited as I am to be a part of the journey with me.

Do you think that Colleges like Full Sail can prepare students for the industry? Let us hear your thoughts in the comments.

Stay tuned to for more about a Game Designer Student’s journey.

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