The Legend of Zelda: Link’s Awakening Review and Thoughts

If I could give this game more than a ten out of ten, I would.

The Legend of Zelda franchise is by far my most loved action-adventure on the Nintendo platform and contending with my all time favorite in the category in general. When I heard this game was undergoing a full remake from the Gameboy version, I didn’t know what to expect and this was one of the titles I missed as a child for reasons unknown. Due to me not having rose tinted shades of nostalgia that one may have had, I took the direction of art style and environment with open arms and enjoyed all of the Mario related characters that made an appearance into the dungeons, over world and in Easter Eggs. I enjoyed killing the buzz blobs to find out that a Yoshi noise would be their dying animation. I definitely feel that the team had an amazing time with the development of this game.

I want to now go back and play the original and try to point out all of the differences that I could find. I haven’t played and completed a game this quickly in a while, from the day that I picked it up and completed it was roughly a week, and minus the traditional hiccups of getting stuck on a level or certain puzzle-solving mechanic, I’d venture to say that the overall main story was very well paced and that if I was to play through again, I’d complete it faster. This game was well worth the full price ticket and the replay value is apparent to say the least. I could not put the game down once I started going through each dungeon, killing the nightmares, and awakening the Wind Fish. I felt like a young kid that had a bed time again and was policing myself to go to bed but excitement coerced me to continue on for another hour at most.

This game is a must buy and playing out the story to the end is a enjoyable experience that can be replayed multiple times. The only complaint I have is that I wish it was longer.

Game Score: 10 out of 10

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