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After having numerous RPG titles being announced for much anticipated and awaited remasters, such as Final Fantasy VII, there are some games like Ni No Kuni: Wrath of the White Witch that shouldn’t have its light dimmed. In the aspect of household name popularity, Final Fantasy VII will most likely be purchased more than another RPG that may come after it, and rightfully so, the franchise has done so many things right. Ni No Kuni: Wrath of the White Witch has also done a wide variety of things right that I would like to highlight and voice how I really feel that Level-5 & Studio Ghibli remastering this game and bringing it into the current generation’s grasps once again will be a brilliant move for the world of RPGs and story-driven content. If you have not played Ni No Kuni’s sequel, Ni No Kuni II: Revenant Kingdom, and haven’t gotten a chance to play the first game in the series, it’s a game that all RPG fanatics should have played at least once.

What I’d like to mention about Ni No Kuni’s remaster making the stand out performance when it was announced during E3 will be the story elements and character progression, unique battle mechanics, and overall replay value. These elements are some important day one purchase indicators for me. It should also go without saying that by this game’s initial entry into Level 5’s library of games being made, that I was a solidified fan of their game studio.

The main protagonist of Ni No Kuni is a young child named Oliver, who had set out on a quest to bring his mother back to life after dying from complications of the heart. He encounters a parallel world called the other world and he is met and accompanied by his companion drippy. The game as a whole brought me over seventy five hours of game play for just one play through. The cut scenes weren’t all the long enough to be the reason for that, it was mainly grinding up my party’s combat level and strengthening up my familiars. Another huge, but amazing time waster, was the side quests. After roughly ten hours in, I knew that I wanted to one hundred percent complete this game. In my opinion, that is a tough challenge for a brand new game to achieve. The story is really emotional and the main character will go through a series of stages before rising to his call to action and saving the world.

The battle mechanics are so unique in a RPG format. The freedom of swapping in your familiars in and out to better accommodate you’re preferred battle style is a great feature. The game’s combat has been said to resemble that of Pokemon meets Harry Potter, I’d like to think that I see the system more of it’s own style of game being made for itself. While the style on Ni No Kuni I and II are very fluid and unique, I wouldn’t mind Pokemon adopting this battle style with the familiars.  Each familiar has a evolution tree and stats that will increase and improve based upon the items you give it and how often you use each familiar.

Story Driven games are very deep and inspiring titles for me to understand the message that was being portrayed. Some games that multiple play through sessions for me to truly grasp the concept of the plot and after seriously having to contemplate the meaning of a game, that’s when you know you have something special. I will be playing this game for the second time once it releases and it will be viewed from six years more wisdom and perception and I will more than likely catch something I didn’t when I was younger. I hope that you are as excited as I am for this game and hope you let us know what your thoughts are about this remake.

Please return to GaminRealm.com for more thoughts about Ni No Kuni: Wrath of the White Witch.

 

 

 

 

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